12 lines
222 B
C
12 lines
222 B
C
#ifndef LOAD_SHADERS_H
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#define LOAD_SHADERS_H
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <unistd.h>
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GLuint loadShaders(const char *vertex_file_path,
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const char *fragment_file_path);
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#endif
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