fred/shader.h

12 lines
222 B
C

#ifndef LOAD_SHADERS_H
#define LOAD_SHADERS_H
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <unistd.h>
GLuint loadShaders(const char *vertex_file_path,
const char *fragment_file_path);
#endif