fred/shaders/basic.frag

15 lines
258 B
GLSL

#version 330 core
// Interpolated vals from vert shaders
in vec2 UV;
layout(location = 0) out vec3 color;
// Values stay constant
uniform sampler2D textureSampler;
void main() {
color = texture(textureSampler, UV).rgb;
//color = vec3(1, 1, 1);
}