Block manipulation (Fire) (The world data mutex might be broken) (lmao)

This commit is contained in:
illegitimate-egg 2025-02-24 23:13:13 +00:00
parent 922e520efb
commit ccc1b00976

View File

@ -9,8 +9,8 @@ use flate2::Compression;
use flate2::write::GzEncoder;
use rand::prelude::*;
use colored::Colorize;
#[macro_use]
extern crate lazy_static;
// #[macro_use]
// extern crate lazy_static;
impl Default for Player {
fn default() -> Self {
@ -24,7 +24,8 @@ impl Default for Player {
position_z: 0,
yaw: 0,
pitch: 0,
operator: false
operator: false,
outgoing_data: Vec::new()
}
}
}
@ -39,7 +40,8 @@ struct Player { // Struct `Player` is never constructed `#[warn(fuck_you)]` on b
pub position_z: i16,
pub yaw: u8,
pub pitch: u8,
pub operator: bool
pub operator: bool,
pub outgoing_data: Vec<u8>
}
enum SpecialPlayers {
@ -84,24 +86,21 @@ const SIZE_X: i16 = 64;
const SIZE_Y: i16 = 32;
const SIZE_Z: i16 = 64;
lazy_static!{
static ref WORLD: World = World {
size_x: SIZE_X,
size_y: SIZE_Y,
size_z: SIZE_Z,
data: build_world(SIZE_X, SIZE_Y, SIZE_Z)
};
}
// lazy_static!{
// static ref WORLD: World = World {
// size_x: SIZE_X,
// size_y: SIZE_Y,
// size_z: SIZE_Z,
// data: build_world(SIZE_X, SIZE_Y, SIZE_Z)
// };
// }
fn handle_client(mut stream: TcpStream, client_number: u8, players_arc_clone: Arc<Mutex<[Player; 255]>>) {
fn handle_client(mut stream: TcpStream, client_number: u8, players_arc_clone: Arc<Mutex<[Player; 255]>>, world_arc_clone: Arc<Mutex<World>>) {
thread::spawn(move || {
let mut player_statuses = [PlayerStatus::Disconnected; 255];
let mut immediate_join = [false; 255];
{
let start = SystemTime::now().duration_since(UNIX_EPOCH).unwrap().as_nanos();
let mut players = players_arc_clone.lock().unwrap();
let end = SystemTime::now().duration_since(UNIX_EPOCH).unwrap().as_nanos();
println!("Single arc mutex lock time: {}ns", end - start);
for i in 0..players.len() {
let current_player = &mut players[i];
match current_player.id {
@ -118,7 +117,6 @@ fn handle_client(mut stream: TcpStream, client_number: u8, players_arc_clone: Ar
}
player_statuses[client_number as usize] = PlayerStatus::ConnectedSelf;
println!("Following will be client comm ns lock time");
loop {
let mut buffer = [0; 1];
let _ = stream.read(&mut buffer);
@ -174,7 +172,7 @@ fn handle_client(mut stream: TcpStream, client_number: u8, players_arc_clone: Ar
current_player.pitch = 0;
current_player.operator = false;
bomb_server_details(&mut stream, &current_player);
bomb_server_details(&mut stream, &current_player, &world_arc_clone);
for i in 0..immediate_join.len() {
if immediate_join[i] {
@ -192,6 +190,49 @@ fn handle_client(mut stream: TcpStream, client_number: u8, players_arc_clone: Ar
}
}
},
0x05=>{
let mut payload_buffer = [0; 8]; // Short (2) + Short (2) + Short (2) + Byte (1) + Byte (1)
let _ = stream.read(&mut payload_buffer);
let position_x = ((payload_buffer[0] as i16) << (8 as i16)) + payload_buffer[1] as i16;
let position_y = ((payload_buffer[2] as i16) << (8 as i16)) + payload_buffer[3] as i16;
let position_z = ((payload_buffer[4] as i16) << (8 as i16)) + payload_buffer[5] as i16;
let mode = payload_buffer[6];
let mut block_type = payload_buffer[7];
// Sanity check (Stop losers from losing)
if position_x > SIZE_X || position_y > SIZE_Y || position_z > SIZE_Z {
// Fuck you!
let _ = &mut stream.write(&client_disconnect("Block position was not within world bounds, naughty boy"));
break;
}
if mode == 0x00 {
block_type = 0x00; // Air
}
let world_offset = (((position_y << 8) + position_z) << 8) + position_x;
{
let mut world_dat = world_arc_clone.lock().unwrap();
world_dat.data[world_offset as usize] = block_type;
}
let mut update_block_bytes: Vec<u8> = Vec::new();
update_block_bytes.push(0x06);
update_block_bytes.extend_from_slice(&stream_write_short(position_x));
update_block_bytes.extend_from_slice(&stream_write_short(position_y));
update_block_bytes.extend_from_slice(&stream_write_short(position_z));
update_block_bytes.push(block_type);
let mut players = players_arc_clone.lock().unwrap();
for i in 0..players.len() {
if players[i].id != 255 && players[i].id != client_number {
players[i].outgoing_data.extend_from_slice(&update_block_bytes);
}
}
},
0x08=>{
let mut payload_buffer = [0; 9]; // SByte + FShort (2B) + FShort + FShort +
// Byte + Byte
@ -226,6 +267,14 @@ fn handle_client(mut stream: TcpStream, client_number: u8, players_arc_clone: Ar
message[i] = payload_buffer[i+1] as char;
}
let mut players = players_arc_clone.lock().unwrap();
for i in 0..players.len() {
if players[i].id != 255 && players[i].id != client_number {
let sender: u8 = players[client_number as usize].id;
players[i].outgoing_data.extend_from_slice(&send_chat_message(sender, String::from_iter(message)));
}
}
let _ = &mut stream.write(&send_chat_message(SpecialPlayers::SelfPlayer as u8, String::from_iter(message)));
println!("{}", String::from_iter(message));
},
@ -239,7 +288,11 @@ fn handle_client(mut stream: TcpStream, client_number: u8, players_arc_clone: Ar
sleep(Duration::from_millis(1000/1000)); // 1000 TPS TODO: Delta time
{
let players = players_arc_clone.lock().unwrap();
let mut players = players_arc_clone.lock().unwrap();
if players[client_number as usize].outgoing_data.len() > 0 {
let _ = stream.write(&players[client_number as usize].outgoing_data);
players[client_number as usize].outgoing_data.clear();
}
for i in 0..players.len() {
if players[i].id != 255 {
if player_statuses[i] == PlayerStatus::Disconnected {
@ -359,13 +412,15 @@ fn init_level() -> Vec<u8> {
return vec![0x02];
}
fn finalize_level(size_x: i16, size_y: i16, size_z: i16) -> Vec<u8> {
fn finalize_level(world_arc_clone: &Arc<Mutex<World>>) -> Vec<u8> {
let mut ret_val: Vec<u8> = vec![];
ret_val.push(0x04);
ret_val.append(&mut stream_write_short(size_x).to_vec());
ret_val.append(&mut stream_write_short(size_y).to_vec());
ret_val.append(&mut stream_write_short(size_z).to_vec());
let world_dat = world_arc_clone.lock().unwrap();
ret_val.append(&mut stream_write_short(world_dat.size_x).to_vec());
ret_val.append(&mut stream_write_short(world_dat.size_y).to_vec());
ret_val.append(&mut stream_write_short(world_dat.size_z).to_vec());
return ret_val;
}
@ -427,9 +482,9 @@ fn set_position_and_orientation(player_id: u8, pos_x: i16, pos_y: i16, pos_z: i1
return ret_val;
}
fn send_level_data() -> Vec<u8> {
fn send_level_data(world_arc_clone: &Arc<Mutex<World>>) -> Vec<u8> {
let mut ret_val: Vec<u8> = vec![];
let mut world_dat = WORLD.data.clone();
let mut world_dat = world_arc_clone.lock().unwrap().data.clone();
// Big endian fold lmao
world_dat.insert(0, ((world_dat.len() & 0xFF) >> 0) as u8);
@ -492,7 +547,7 @@ fn send_level_data() -> Vec<u8> {
return ret_val;
}
fn bomb_server_details(stream: &mut TcpStream, current_player: &Player) {
fn bomb_server_details(stream: &mut TcpStream, current_player: &Player, world_arc_clone: &Arc<Mutex<World>>) {
let mut compound_data: Vec<u8> = vec![];
println!("Server IDENT");
compound_data.append(&mut server_identification(current_player.operator));
@ -501,20 +556,14 @@ fn bomb_server_details(stream: &mut TcpStream, current_player: &Player) {
compound_data.append(&mut init_level());
println!("Send level data");
compound_data.append(&mut send_level_data()); // Approaching Nirvana - Maw of the beast
compound_data.append(&mut send_level_data(&world_arc_clone)); // Approaching Nirvana - Maw of the beast
println!("Finalize level");
compound_data.append(&mut finalize_level(WORLD.size_x, WORLD.size_y, WORLD.size_z));
compound_data.append(&mut finalize_level(&world_arc_clone));
println!("Spawning player");
compound_data.append(&mut spawn_player(SpecialPlayers::SelfPlayer as u8, &current_player.username, 64, 2, 64, 0, 0));
println!("BEGIN BYTE SPEW");
for byte in compound_data.iter() {
print!("{:X}", byte);
};
println!("\nEND BYTE SPEW");
let _ = stream.write(&compound_data);
}
@ -547,6 +596,9 @@ fn main() -> std::io::Result<()> {
let players: [Player; 255] = core::array::from_fn(|_| Player::default());
let players_arc = Arc::new(Mutex::new(players));
let world_instance: World = World {size_x: SIZE_X, size_y: SIZE_Y, size_z: SIZE_Z, data: build_world(SIZE_X, SIZE_Y, SIZE_Z)};
let world_arc = Arc::new(Mutex::new(world_instance));
let addr = SocketAddr::from(([0, 0, 0, 0], 25565));
let listener = TcpListener::bind(addr)?;
@ -555,8 +607,9 @@ fn main() -> std::io::Result<()> {
for stream in listener.incoming() {
let players_arc_clone = Arc::clone(&players_arc);
let world_arc_clone = Arc::clone(&world_arc);
//let _players_arc_clone_debug = Arc::clone(&players_arc);
handle_client(stream?, thread_number, players_arc_clone);
handle_client(stream?, thread_number, players_arc_clone, world_arc_clone);
//_create_player_info_window(thread_number, _players_arc_clone_debug);
if thread_number < 255 {
thread_number += 1;