Mega refactor

This commit is contained in:
illegitimate-egg 2025-02-27 16:33:32 +00:00
parent d12157708e
commit d3e6467c6c
6 changed files with 768 additions and 714 deletions

22
src/error.rs Normal file
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@ -0,0 +1,22 @@
use std::fmt;
#[derive(Debug)]
pub enum AppError {
IoError(std::io::Error),
InvalidWorldFile,
}
impl fmt::Display for AppError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
AppError::IoError(err) => write!(f, "IO Error: {}", err),
AppError::InvalidWorldFile => write!(f, "Invalid world file"),
}
}
}
impl From<std::io::Error> for AppError {
fn from(err: std::io::Error) -> Self {
AppError::IoError(err)
}
}

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@ -1,731 +1,45 @@
use flate2::write::GzEncoder;
use flate2::Compression;
use log::{error, info, warn};
use log::{error, info};
use simple_logger::SimpleLogger;
use std::fs::{self, File};
use std::io::prelude::*;
use std::net::{SocketAddr, TcpListener, TcpStream};
use std::net::{SocketAddr, TcpListener};
use std::sync::{Arc, Mutex};
use std::thread;
use std::thread::sleep;
use std::time::Duration;
impl Default for Player {
fn default() -> Self {
Player {
id: SpecialPlayers::SelfPlayer as u8,
username: "".to_string(),
verification_key: [0; 64],
unused: 0x00,
position_x: 0,
position_y: 0,
position_z: 0,
yaw: 0,
pitch: 0,
operator: false,
outgoing_data: Vec::new(),
}
}
}
mod error;
mod network;
mod player;
mod utils;
mod world;
struct Player {
// Struct `Player` is never constructed `#[warn(fuck_you)]` on by default
pub id: u8,
pub username: String,
pub verification_key: [u8; 64],
pub unused: u8,
pub position_x: i16,
pub position_y: i16,
pub position_z: i16,
pub yaw: u8,
pub pitch: u8,
pub operator: bool,
pub outgoing_data: Vec<u8>,
}
use error::AppError;
use network::handle_client;
use player::{Player, SpecialPlayers};
use world::World;
enum SpecialPlayers {
SelfPlayer = 0xFF,
}
#[derive(Copy, Clone, PartialEq)]
enum PlayerStatus {
Disconnected,
ConnectedSelf,
Connected,
}
struct World {
pub size_x: i16,
pub size_y: i16,
pub size_z: i16,
pub data: Vec<u8>,
}
fn build_world(size_x: i16, size_y: i16, size_z: i16) -> Vec<u8> {
let mut world_dat: Vec<u8> = Vec::new();
for y in 0..size_y {
for _z in 0..size_z {
for _x in 0..size_x {
if y < 15 {
world_dat.push(3); // Dirt
} else if y == 15 {
world_dat.push(2); // Grass
} else {
world_dat.push(0x00); // Air
}
}
}
}
return world_dat;
}
const SIZE_X: i16 = 64;
const SIZE_Y: i16 = 32;
const SIZE_Z: i16 = 64;
fn handle_client(
mut stream: TcpStream,
client_number: u8,
players_arc_clone: Arc<Mutex<[Player; 255]>>,
world_arc_clone: Arc<Mutex<World>>,
) {
thread::spawn(move || {
info!("Thread initialized with player ID: {}", client_number);
let mut player_statuses = [PlayerStatus::Disconnected; 255];
let mut immediate_join = [false; 255];
{
let mut players = players_arc_clone.lock().unwrap();
for i in 0..players.len() {
let current_player = &mut players[i];
match current_player.id {
255 => {
continue;
}
_ => {
player_statuses[i] = PlayerStatus::Connected;
immediate_join[i] = true;
}
}
}
}
player_statuses[client_number as usize] = PlayerStatus::ConnectedSelf;
loop {
let mut buffer = [0; 1];
if stream.read(&mut buffer).unwrap() == 0 {
break;
}
match buffer[0] {
0x00 => {
let mut payload_buffer = [0; 130]; // Byte + String + String + Byte
let _ = stream.read(&mut payload_buffer);
if payload_buffer[0] != 7 {
// Shit pant
let _ = &mut stream.write(&client_disconnect(
"Something went wrong (Type 0x00 expected ver 7, something else was received, contact server admin)",
));
warn!("Something went wrong, packet 0x00 received but second byte was not 0x07: received {:#04X} instead.", payload_buffer[0]);
break;
}
let mut username = String::new();
for i in 0..64 {
username.push(payload_buffer[i + 1] as char);
}
let mut verif_key = [0; 64];
for i in 0..64 {
verif_key[i] = payload_buffer[i + 65];
}
let mut verif_key_formatted = String::new();
use std::fmt::Write;
for &byte in &verif_key {
write!(&mut verif_key_formatted, "{:X}", byte).expect("Piss");
}
{
let mut players = players_arc_clone.lock().unwrap();
let current_player = &mut players[client_number as usize];
current_player.id = client_number;
current_player.username = username.trim().to_string();
current_player.verification_key = verif_key;
current_player.unused = payload_buffer[129];
current_player.position_x = 0;
current_player.position_y = 128;
current_player.position_z = 0;
current_player.yaw = 0;
current_player.pitch = 0;
current_player.operator = true;
bomb_server_details(&mut stream, &current_player, &world_arc_clone);
for i in 0..immediate_join.len() {
if immediate_join[i] {
//println!("Immediately joining {}", i);
let _ = &mut stream.write(&spawn_player(
players[i].id,
&players[i].username,
players[i].position_x,
players[i].position_y,
players[i].position_z,
players[i].yaw,
players[i].pitch,
));
}
}
}
}
0x05 => {
let mut payload_buffer = [0; 8]; // Short (2) + Short (2) + Short (2) + Byte (1) + Byte (1)
let _ = stream.read(&mut payload_buffer);
let position_x =
((payload_buffer[0] as i16) << (8 as i16)) + payload_buffer[1] as i16;
let position_y =
((payload_buffer[2] as i16) << (8 as i16)) + payload_buffer[3] as i16;
let position_z =
((payload_buffer[4] as i16) << (8 as i16)) + payload_buffer[5] as i16;
let mode = payload_buffer[6];
let mut block_type = payload_buffer[7];
{
let mut world_dat = world_arc_clone.lock().unwrap();
// Sanity check (Stop losers from losing)
if position_x > world_dat.size_x
|| position_y > world_dat.size_y
|| position_z > world_dat.size_z
{
// Fuck you!
let _ = &mut stream.write(&client_disconnect(
"Block position was not within world bounds, naughty boy",
));
break;
}
if mode == 0x00 {
block_type = 0x00; // Air
}
let world_offset: u32 = position_x as u32
+ (position_z as u32 * world_dat.size_x as u32)
+ (position_y as u32
* world_dat.size_x as u32
* world_dat.size_z as u32);
world_dat.data[world_offset as usize] = block_type;
}
let mut update_block_bytes: Vec<u8> = Vec::new();
update_block_bytes.push(0x06);
update_block_bytes.extend_from_slice(&stream_write_short(position_x));
update_block_bytes.extend_from_slice(&stream_write_short(position_y));
update_block_bytes.extend_from_slice(&stream_write_short(position_z));
update_block_bytes.push(block_type);
let mut players = players_arc_clone.lock().unwrap();
for i in 0..players.len() {
if players[i].id != 255 && players[i].id != client_number {
players[i]
.outgoing_data
.extend_from_slice(&update_block_bytes);
}
}
}
0x08 => {
let mut payload_buffer = [0; 9]; // SByte + FShort (2B) + FShort + FShort +
// Byte + Byte
let _ = stream.read(&mut payload_buffer);
if payload_buffer[0] != SpecialPlayers::SelfPlayer as u8 {
let _ = &mut stream.write(&client_disconnect("Evil bit level hacking"));
break;
}
{
let mut players = players_arc_clone.lock().unwrap();
let current_player = &mut players[client_number as usize];
current_player.position_x =
((payload_buffer[1] as i16) << (8 as i16)) + payload_buffer[2] as i16;
current_player.position_y =
((payload_buffer[3] as i16) << (8 as i16)) + payload_buffer[4] as i16;
current_player.position_z =
((payload_buffer[5] as i16) << (8 as i16)) + payload_buffer[6] as i16;
current_player.yaw = payload_buffer[7];
current_player.pitch = payload_buffer[8];
}
}
0x0D => {
let mut payload_buffer = [0; 65]; // Byte + String
let _ = stream.read(&mut payload_buffer);
if payload_buffer[0] != SpecialPlayers::SelfPlayer as u8 {
let _ = &mut stream.write(&client_disconnect("Evil bit level hacking"));
break;
}
let mut message = [' '; 64];
for i in 0..64 {
message[i] = payload_buffer[i + 1] as char;
}
let message_string = String::from_iter(message);
if message[0] == '/' {
// Uh oh, command time
info!("{}", message_string);
let remaning_command = String::from_iter(&message[1..message.len()]);
let vectorized_command = remaning_command.split(" ").collect::<Vec<&str>>();
match vectorized_command[0] {
"kick" => {
let mut players = players_arc_clone.lock().unwrap();
for i in 0..players.len() {
if players[i].id != 255 {
if players[i].username == vectorized_command[1] {
let _ = &mut players[i]
.outgoing_data
.extend_from_slice(&client_disconnect("KICKED!"));
players[i].id = 255;
break;
}
}
}
}
"tp" => {
let players = players_arc_clone.lock().unwrap();
for i in 0..players.len() {
if players[i].id != 255 {
if players[i].username == vectorized_command[1] {
let _ =
&mut stream.write(&set_position_and_orientation(
SpecialPlayers::SelfPlayer as u8,
players[i].position_x,
players[i].position_y,
players[i].position_z,
players[i].yaw,
players[i].pitch,
));
break;
}
}
}
}
_ => {
let _ = &mut stream.write(&send_chat_message(
SpecialPlayers::SelfPlayer as u8,
"".to_string(),
"&cUnkown command!".to_string(),
));
}
}
} else {
let mut players = players_arc_clone.lock().unwrap();
let sender: u8 = players[client_number as usize].id;
let sender_name: String = players[client_number as usize].username.clone();
for i in 0..players.len() {
if players[i].id != 255 && players[i].id != client_number {
players[i]
.outgoing_data
.extend_from_slice(&send_chat_message(
sender,
sender_name.clone(),
message_string.clone(),
));
}
}
let _ = &mut stream.write(&send_chat_message(
SpecialPlayers::SelfPlayer as u8,
sender_name.clone(),
message_string.clone(),
));
info!("[{}]: {}", sender_name, message_string);
}
}
_ => warn!("Packet {} not implemented!", buffer[0]),
}
let is_kill = &mut stream.write(&ping()); // Ping that MF
if is_kill.is_err() {
break;
}
sleep(Duration::from_millis(1000 / 1000)); // 1000 TPS TODO: Delta time
{
let mut players = players_arc_clone.lock().unwrap();
if players[client_number as usize].outgoing_data.len() > 0 {
let _ = stream.write(&players[client_number as usize].outgoing_data);
players[client_number as usize].outgoing_data.clear();
}
for i in 0..players.len() {
if players[i].id != 255 {
if player_statuses[i] == PlayerStatus::Disconnected {
let _ = stream.write(&spawn_player(
players[i].id,
&players[i].username,
players[i].position_x,
players[i].position_y,
players[i].position_z,
players[i].yaw,
players[i].pitch,
));
player_statuses[i] = PlayerStatus::Connected;
let _ = stream.write(&send_chat_message(
players[i].id,
"".to_string(),
format!("{} has joined the game!", &players[i].username),
));
}
} else {
if player_statuses[i] == PlayerStatus::Connected {
let _ = stream.write(&despawn_player(i.try_into().unwrap()));
let _ = stream.write(&send_chat_message(
i.try_into().unwrap(),
"".to_string(),
format!("{} has left the game!", &players[i].username),
));
player_statuses[i] = PlayerStatus::Disconnected;
}
}
if player_statuses[i] == PlayerStatus::Connected {
let _ = stream.write(&set_position_and_orientation(
players[i].id,
players[i].position_x,
players[i].position_y,
players[i].position_z,
players[i].yaw,
players[i].pitch,
));
}
}
}
}
{
let mut players = players_arc_clone.lock().unwrap();
let current_player = &mut players[client_number as usize];
current_player.id = SpecialPlayers::SelfPlayer as u8;
}
info!(
"Client {} disconnected, thread shutting down!",
client_number
);
});
}
fn to_mc_string(text: &str) -> [u8; 64] {
let text_vec: Vec<char> = text.chars().take(64).collect();
let mut balls = [0; 64];
for i in 0..64 {
balls[i] = 0x20;
}
for i in 0..text_vec.len() {
balls[i] = text_vec[i] as u8;
}
return balls;
}
fn stream_write_short(data: i16) -> Vec<u8> {
return [(data >> 0x08) as u8, (data & 0x00FF) as u8].to_vec();
}
fn client_disconnect(text: &str) -> Vec<u8> {
let mut ret_val: Vec<u8> = vec![];
ret_val.push(0x0E);
ret_val.append(&mut to_mc_string(text).to_vec());
return ret_val;
}
fn server_identification(is_op: bool) -> Vec<u8> {
let mut ret_val: Vec<u8> = vec![];
ret_val.push(0x00);
ret_val.push(0x07);
let server_name = "Erm... what the sigma?";
ret_val.append(&mut to_mc_string(server_name).to_vec());
let server_motd = "Pragmatism not idealism";
ret_val.append(&mut to_mc_string(server_motd).to_vec());
if is_op {
ret_val.push(0x64);
} else {
ret_val.push(0x00);
}
return ret_val;
}
fn ping() -> Vec<u8> {
return vec![0x01];
}
fn init_level() -> Vec<u8> {
return vec![0x02];
}
fn finalize_level(world_arc_clone: &Arc<Mutex<World>>) -> Vec<u8> {
let mut ret_val: Vec<u8> = vec![];
ret_val.push(0x04);
let world_dat = world_arc_clone.lock().unwrap();
ret_val.append(&mut stream_write_short(world_dat.size_x).to_vec());
ret_val.append(&mut stream_write_short(world_dat.size_y).to_vec());
ret_val.append(&mut stream_write_short(world_dat.size_z).to_vec());
return ret_val;
}
fn spawn_player(
player_id: u8,
name: &String,
pos_x: i16,
pos_y: i16,
pos_z: i16,
yaw: u8,
pitch: u8,
) -> Vec<u8> {
let mut ret_val: Vec<u8> = vec![];
ret_val.push(0x07);
ret_val.push(player_id);
ret_val.append(&mut to_mc_string(name).to_vec());
ret_val.append(&mut stream_write_short(pos_x << 5).to_vec()); // FShort
ret_val.append(&mut stream_write_short(pos_y << 5).to_vec());
ret_val.append(&mut stream_write_short(pos_z << 5).to_vec());
ret_val.push(yaw);
ret_val.push(pitch);
return ret_val;
}
fn despawn_player(player_id: u8) -> Vec<u8> {
return [0x0C, player_id].to_vec();
}
fn send_chat_message(source_id: u8, mut source_username: String, mut message: String) -> Vec<u8> {
let mut ret_val: Vec<u8> = vec![];
ret_val.push(0x0D);
if source_username.len() != 0 {
source_username.push_str(": ");
}
message.insert_str(0, &source_username);
ret_val.push(source_id);
ret_val.append(&mut to_mc_string(&message).to_vec());
return ret_val;
}
fn set_position_and_orientation(
player_id: u8,
pos_x: i16,
pos_y: i16,
pos_z: i16,
yaw: u8,
pitch: u8,
) -> Vec<u8> {
let mut ret_val: Vec<u8> = vec![];
ret_val.push(0x08);
ret_val.push(player_id);
ret_val.append(&mut stream_write_short(pos_x).to_vec());
ret_val.append(&mut stream_write_short(pos_y).to_vec());
ret_val.append(&mut stream_write_short(pos_z).to_vec());
ret_val.push(yaw);
ret_val.push(pitch);
return ret_val;
}
fn send_level_data(world_arc_clone: &Arc<Mutex<World>>) -> Vec<u8> {
let mut ret_val: Vec<u8> = vec![];
let mut world_dat = world_arc_clone.lock().unwrap().data.clone();
// Big endian fold lmao
world_dat.insert(0, ((world_dat.len() & 0xFF) >> 0) as u8);
world_dat.insert(0, ((world_dat.len() & 0xFF00) >> 8) as u8);
world_dat.insert(0, ((world_dat.len() & 0xFF0000) >> 16) as u8);
world_dat.insert(0, ((world_dat.len() & 0xFF000000) >> 24) as u8);
// TODO: Stream GZIP straight onto the network
let mut world_dat_compressor = GzEncoder::new(Vec::new(), Compression::fast());
for i in 0..world_dat.len() {
let _ = world_dat_compressor.write(&[world_dat[i]]);
}
let world_dat_gzipped = world_dat_compressor.finish().unwrap();
let number_of_chunks = ((world_dat_gzipped.len() as f32) / 1024.0_f32).ceil() as usize;
let mut current_chunk = 0;
if number_of_chunks != 1 {
while current_chunk + 1 != number_of_chunks {
ret_val.push(0x03);
ret_val.append(&mut stream_write_short(0x400));
let mut chunk_data_buffer = [0u8; 1024];
for i in 0..1024 {
chunk_data_buffer[i] = world_dat_gzipped[current_chunk * 1024 + i];
}
ret_val.append(&mut chunk_data_buffer.to_vec());
let mut percentage = current_chunk / number_of_chunks * 100;
if percentage > 100 {
percentage = 100;
}
ret_val.push(percentage.try_into().unwrap());
current_chunk += 1;
}
}
let remaining_chunk_size = world_dat_gzipped.len() - (current_chunk * 1024);
if remaining_chunk_size > 0 {
ret_val.push(0x03);
ret_val.append(&mut stream_write_short(
remaining_chunk_size.try_into().unwrap(),
));
let mut remaining_data_buffer = [0u8; 1024];
for i in 0..remaining_chunk_size {
remaining_data_buffer[i] = world_dat_gzipped[current_chunk * 1024 + i];
}
ret_val.append(&mut remaining_data_buffer.to_vec());
ret_val.push(100);
}
info!(
"World transmission size: {}KiB",
ret_val.len() as f32 / 1024.0
);
return ret_val;
}
fn save_world(world_arc_clone: Arc<Mutex<World>>) -> std::io::Result<()> {
let mut to_write: Vec<u8> = Vec::new();
{
let mut world_dat = world_arc_clone.lock().unwrap();
to_write.push((world_dat.size_x >> 8) as u8);
to_write.push((world_dat.size_x & 0xFF) as u8);
to_write.push((world_dat.size_y >> 8) as u8);
to_write.push((world_dat.size_y & 0xFF) as u8);
to_write.push((world_dat.size_z >> 8) as u8);
to_write.push((world_dat.size_z & 0xFF) as u8);
to_write.append(&mut world_dat.data);
}
let mut file = File::create("world.wrld")?;
return file.write_all(&to_write);
}
fn load_world() -> World {
if fs::metadata("world.wrld").is_ok() {
let mut world: World = World {
size_x: 0,
size_y: 0,
size_z: 0,
data: Vec::new(),
};
let world_data_raw = fs::read("world.wrld").unwrap();
if world_data_raw.len() < 6 {
error!("INVALID WORLD!");
std::process::exit(1);
}
world.size_x = ((world_data_raw[0] as i16) << 8) + (world_data_raw[1] as i16);
world.size_y = ((world_data_raw[2] as i16) << 8) + (world_data_raw[3] as i16);
world.size_z = ((world_data_raw[4] as i16) << 8) + (world_data_raw[5] as i16);
if world_data_raw.len()
!= (world.size_x as i32 * world.size_y as i32 * world.size_z as i32 + 6 as i32) as usize
{
error!(
"Expected more bytes in world contents: {} (expected) != {} (actual)",
world.size_x * world.size_y * world.size_z + 6,
world_data_raw.len()
);
std::process::exit(1);
}
world.data = world_data_raw[6..world_data_raw.len()].to_vec();
return world;
} else {
return World {
size_x: SIZE_X,
size_y: SIZE_Y,
size_z: SIZE_Z,
data: build_world(SIZE_X, SIZE_Y, SIZE_Z),
};
}
}
fn bomb_server_details(
stream: &mut TcpStream,
current_player: &Player,
world_arc_clone: &Arc<Mutex<World>>,
) {
let mut compound_data: Vec<u8> = vec![];
compound_data.append(&mut server_identification(current_player.operator));
compound_data.append(&mut init_level());
// info!("Send level data");
compound_data.append(&mut send_level_data(&world_arc_clone)); // Approaching Nirvana - Maw of the beast
compound_data.append(&mut finalize_level(&world_arc_clone));
info!("Spawning player: {}", &current_player.username);
compound_data.append(&mut spawn_player(
SpecialPlayers::SelfPlayer as u8,
&current_player.username,
32,
17,
32,
0,
0,
));
let _ = stream.write(&compound_data);
}
fn main() -> std::io::Result<()> {
fn main() {
SimpleLogger::new().with_threads(true).init().unwrap();
if let Err(err) = run() {
error!("FATAL: {}", err);
std::process::exit(1);
}
}
fn run() -> Result<(), AppError> {
let players: [Player; 255] = core::array::from_fn(|_| Player::default());
let players_arc = Arc::new(Mutex::new(players));
let world_instance: World = load_world();
let world_instance: World = World::load()?;
let world_arc = Arc::new(Mutex::new(world_instance));
let addr = SocketAddr::from(([0, 0, 0, 0], 25565));
let listener = TcpListener::bind(addr)?;
let mut thread_number: u8 = 0;
let world_arc_clone_main_thread = Arc::clone(&world_arc);
ctrlc::set_handler(move || {
let _ = save_world(world_arc_clone_main_thread.clone()); // Fortnite save the world
println!("");
info!("SAVING");
let _ = World::save(world_arc_clone_main_thread.clone()); // Fortnite save the world
std::process::exit(0);
})
.expect("Error handling control C, save on exit will not work");
@ -734,11 +48,7 @@ fn main() -> std::io::Result<()> {
let players_arc_clone = Arc::clone(&players_arc);
let world_arc_clone = Arc::clone(&world_arc);
handle_client(stream?, thread_number, players_arc_clone, world_arc_clone);
if thread_number < 255 {
thread_number += 1;
} else {
thread_number = 0;
}
thread_number = thread_number.wrapping_add(1);
}
Ok(())
}

347
src/network.rs Normal file
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@ -0,0 +1,347 @@
use std::net::TcpStream;
use std::io::prelude::*;
use std::sync::{Arc, Mutex};
use log::{info, warn};
use std::thread;
use std::thread::sleep;
use std::time::Duration;
use crate::player::{Player, SpecialPlayers, PlayerStatus};
use crate::world::World;
use crate::utils::*;
pub fn handle_client(
mut stream: TcpStream,
client_number: u8,
players_arc_clone: Arc<Mutex<[Player; 255]>>,
world_arc_clone: Arc<Mutex<World>>,
) {
thread::spawn(move || {
info!("Thread initialized with player ID: {}", client_number);
let mut player_statuses = [PlayerStatus::Disconnected; 255];
let mut immediate_join = [false; 255];
{
let mut players = players_arc_clone.lock().unwrap();
for i in 0..players.len() {
let current_player = &mut players[i];
match current_player.id {
255 => {
continue;
}
_ => {
player_statuses[i] = PlayerStatus::Connected;
immediate_join[i] = true;
}
}
}
}
player_statuses[client_number as usize] = PlayerStatus::ConnectedSelf;
loop {
let mut buffer = [0; 1];
if stream.read(&mut buffer).unwrap() == 0 {
break;
}
match buffer[0] {
0x00 => {
let mut payload_buffer = [0; 130]; // Byte + String + String + Byte
let _ = stream.read(&mut payload_buffer);
if payload_buffer[0] != 7 {
// Shit pant
let _ = &mut stream.write(&client_disconnect(
"Something went wrong (Type 0x00 expected ver 7, something else was received, contact server admin)",
));
warn!("Something went wrong, packet 0x00 received but second byte was not 0x07: received {:#04X} instead.", payload_buffer[0]);
break;
}
let mut username = String::new();
for i in 0..64 {
username.push(payload_buffer[i + 1] as char);
}
let mut verif_key = [0; 64];
for i in 0..64 {
verif_key[i] = payload_buffer[i + 65];
}
let mut verif_key_formatted = String::new();
use std::fmt::Write;
for &byte in &verif_key {
write!(&mut verif_key_formatted, "{:X}", byte).expect("Piss");
}
{
let mut players = players_arc_clone.lock().unwrap();
let current_player = &mut players[client_number as usize];
current_player.id = client_number;
current_player.username = username.trim().to_string();
current_player.verification_key = verif_key;
current_player.unused = payload_buffer[129];
current_player.position_x = 0;
current_player.position_y = 128;
current_player.position_z = 0;
current_player.yaw = 0;
current_player.pitch = 0;
current_player.operator = true;
bomb_server_details(&mut stream, &current_player, &world_arc_clone);
for i in 0..immediate_join.len() {
if immediate_join[i] {
//println!("Immediately joining {}", i);
let _ = &mut stream.write(&spawn_player(
players[i].id,
&players[i].username,
players[i].position_x,
players[i].position_y,
players[i].position_z,
players[i].yaw,
players[i].pitch,
));
}
}
}
}
0x05 => {
let mut payload_buffer = [0; 8]; // Short (2) + Short (2) + Short (2) + Byte (1) + Byte (1)
let _ = stream.read(&mut payload_buffer);
let position_x =
((payload_buffer[0] as i16) << (8 as i16)) + payload_buffer[1] as i16;
let position_y =
((payload_buffer[2] as i16) << (8 as i16)) + payload_buffer[3] as i16;
let position_z =
((payload_buffer[4] as i16) << (8 as i16)) + payload_buffer[5] as i16;
let mode = payload_buffer[6];
let mut block_type = payload_buffer[7];
{
let mut world_dat = world_arc_clone.lock().unwrap();
// Sanity check (Stop losers from losing)
if position_x > world_dat.size_x
|| position_y > world_dat.size_y
|| position_z > world_dat.size_z
{
// Fuck you!
let _ = &mut stream.write(&client_disconnect(
"Block position was not within world bounds, naughty boy",
));
break;
}
if mode == 0x00 {
block_type = 0x00; // Air
}
let world_offset: u32 = position_x as u32
+ (position_z as u32 * world_dat.size_x as u32)
+ (position_y as u32
* world_dat.size_x as u32
* world_dat.size_z as u32);
world_dat.data[world_offset as usize] = block_type;
}
let mut update_block_bytes: Vec<u8> = Vec::new();
update_block_bytes.push(0x06);
update_block_bytes.extend_from_slice(&stream_write_short(position_x));
update_block_bytes.extend_from_slice(&stream_write_short(position_y));
update_block_bytes.extend_from_slice(&stream_write_short(position_z));
update_block_bytes.push(block_type);
let mut players = players_arc_clone.lock().unwrap();
for i in 0..players.len() {
if players[i].id != 255 && players[i].id != client_number {
players[i]
.outgoing_data
.extend_from_slice(&update_block_bytes);
}
}
}
0x08 => {
let mut payload_buffer = [0; 9]; // SByte + FShort (2B) + FShort + FShort +
// Byte + Byte
let _ = stream.read(&mut payload_buffer);
if payload_buffer[0] != SpecialPlayers::SelfPlayer as u8 {
let _ = &mut stream.write(&client_disconnect("Evil bit level hacking"));
break;
}
{
let mut players = players_arc_clone.lock().unwrap();
let current_player = &mut players[client_number as usize];
current_player.position_x =
((payload_buffer[1] as i16) << (8 as i16)) + payload_buffer[2] as i16;
current_player.position_y =
((payload_buffer[3] as i16) << (8 as i16)) + payload_buffer[4] as i16;
current_player.position_z =
((payload_buffer[5] as i16) << (8 as i16)) + payload_buffer[6] as i16;
current_player.yaw = payload_buffer[7];
current_player.pitch = payload_buffer[8];
}
}
0x0D => {
let mut payload_buffer = [0; 65]; // Byte + String
let _ = stream.read(&mut payload_buffer);
if payload_buffer[0] != SpecialPlayers::SelfPlayer as u8 {
let _ = &mut stream.write(&client_disconnect("Evil bit level hacking"));
break;
}
let mut message = [' '; 64];
for i in 0..64 {
message[i] = payload_buffer[i + 1] as char;
}
let message_string = String::from_iter(message);
if message[0] == '/' {
// Uh oh, command time
info!("{}", message_string);
let remaning_command = String::from_iter(&message[1..message.len()]);
let vectorized_command = remaning_command.split(" ").collect::<Vec<&str>>();
match vectorized_command[0] {
"kick" => {
let mut players = players_arc_clone.lock().unwrap();
for i in 0..players.len() {
if players[i].id != 255 {
if players[i].username == vectorized_command[1] {
let _ = &mut players[i]
.outgoing_data
.extend_from_slice(&client_disconnect("KICKED!"));
players[i].id = 255;
break;
}
}
}
}
"tp" => {
let players = players_arc_clone.lock().unwrap();
for i in 0..players.len() {
if players[i].id != 255 {
if players[i].username == vectorized_command[1] {
let _ =
&mut stream.write(&set_position_and_orientation(
SpecialPlayers::SelfPlayer as u8,
players[i].position_x,
players[i].position_y,
players[i].position_z,
players[i].yaw,
players[i].pitch,
));
break;
}
}
}
}
_ => {
let _ = &mut stream.write(&send_chat_message(
SpecialPlayers::SelfPlayer as u8,
"".to_string(),
"&cUnkown command!".to_string(),
));
}
}
} else {
let mut players = players_arc_clone.lock().unwrap();
let sender: u8 = players[client_number as usize].id;
let sender_name: String = players[client_number as usize].username.clone();
for i in 0..players.len() {
if players[i].id != 255 && players[i].id != client_number {
players[i]
.outgoing_data
.extend_from_slice(&send_chat_message(
sender,
sender_name.clone(),
message_string.clone(),
));
}
}
let _ = &mut stream.write(&send_chat_message(
SpecialPlayers::SelfPlayer as u8,
sender_name.clone(),
message_string.clone(),
));
info!("[{}]: {}", sender_name, message_string);
}
}
_ => warn!("Packet {} not implemented!", buffer[0]),
}
let is_kill = &mut stream.write(&ping()); // Ping that MF
if is_kill.is_err() {
break;
}
sleep(Duration::from_millis(1000 / 1000)); // 1000 TPS TODO: Delta time
{
let mut players = players_arc_clone.lock().unwrap();
if players[client_number as usize].outgoing_data.len() > 0 {
let _ = stream.write(&players[client_number as usize].outgoing_data);
players[client_number as usize].outgoing_data.clear();
}
for i in 0..players.len() {
if players[i].id != 255 {
if player_statuses[i] == PlayerStatus::Disconnected {
let _ = stream.write(&spawn_player(
players[i].id,
&players[i].username,
players[i].position_x,
players[i].position_y,
players[i].position_z,
players[i].yaw,
players[i].pitch,
));
player_statuses[i] = PlayerStatus::Connected;
let _ = stream.write(&send_chat_message(
players[i].id,
"".to_string(),
format!("{} has joined the game!", &players[i].username),
));
}
} else {
if player_statuses[i] == PlayerStatus::Connected {
let _ = stream.write(&despawn_player(i.try_into().unwrap()));
let _ = stream.write(&send_chat_message(
i.try_into().unwrap(),
"".to_string(),
format!("{} has left the game!", &players[i].username),
));
player_statuses[i] = PlayerStatus::Disconnected;
}
}
if player_statuses[i] == PlayerStatus::Connected {
let _ = stream.write(&set_position_and_orientation(
players[i].id,
players[i].position_x,
players[i].position_y,
players[i].position_z,
players[i].yaw,
players[i].pitch,
));
}
}
}
}
{
let mut players = players_arc_clone.lock().unwrap();
let current_player = &mut players[client_number as usize];
current_player.id = SpecialPlayers::SelfPlayer as u8;
}
info!(
"Client {} disconnected, thread shutting down!",
client_number
);
});
}

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#[derive(Debug)]
pub struct Player {
// Struct `Player` is never constructed `#[warn(fuck_you)]` on by default
pub id: u8,
pub username: String,
pub verification_key: [u8; 64],
pub unused: u8,
pub position_x: i16,
pub position_y: i16,
pub position_z: i16,
pub yaw: u8,
pub pitch: u8,
pub operator: bool,
pub outgoing_data: Vec<u8>,
}
impl Default for Player {
fn default() -> Self {
Player {
id: SpecialPlayers::SelfPlayer as u8,
username: "".to_string(),
verification_key: [0; 64],
unused: 0x00,
position_x: 0,
position_y: 0,
position_z: 0,
yaw: 0,
pitch: 0,
operator: false,
outgoing_data: Vec::new(),
}
}
}
#[derive(Debug)]
pub enum SpecialPlayers {
SelfPlayer = 0xFF,
}
#[derive(Copy, Clone, PartialEq)]
pub enum PlayerStatus {
Disconnected,
ConnectedSelf,
Connected,
}

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use flate2::write::GzEncoder;
use flate2::Compression;
use log::info;
use std::io::prelude::*;
use std::net::TcpStream;
use std::sync::{Arc, Mutex};
use crate::World;
use crate::SpecialPlayers;
use crate::Player;
pub fn to_mc_string(text: &str) -> [u8; 64] {
let text_vec: Vec<char> = text.chars().take(64).collect();
let mut balls = [0; 64];
for i in 0..64 {
balls[i] = 0x20;
}
for i in 0..text_vec.len() {
balls[i] = text_vec[i] as u8;
}
balls
}
pub fn stream_write_short(data: i16) -> Vec<u8> {
[(data >> 0x08) as u8, (data & 0x00FF) as u8].to_vec()
}
pub fn client_disconnect(text: &str) -> Vec<u8> {
let mut ret_val: Vec<u8> = vec![];
ret_val.push(0x0E);
ret_val.append(&mut to_mc_string(text).to_vec());
ret_val
}
pub fn server_identification(is_op: bool) -> Vec<u8> {
let mut ret_val: Vec<u8> = vec![];
ret_val.push(0x00);
ret_val.push(0x07);
let server_name = "Erm... what the sigma?";
ret_val.append(&mut to_mc_string(server_name).to_vec());
let server_motd = "Pragmatism not idealism";
ret_val.append(&mut to_mc_string(server_motd).to_vec());
if is_op {
ret_val.push(0x64);
} else {
ret_val.push(0x00);
}
ret_val
}
pub fn ping() -> Vec<u8> {
vec![0x01]
}
pub fn init_level() -> Vec<u8> {
vec![0x02]
}
pub fn finalize_level(world_arc_clone: &Arc<Mutex<World>>) -> Vec<u8> {
let mut ret_val: Vec<u8> = vec![];
ret_val.push(0x04);
let world_dat = world_arc_clone.lock().unwrap();
ret_val.append(&mut stream_write_short(world_dat.size_x).to_vec());
ret_val.append(&mut stream_write_short(world_dat.size_y).to_vec());
ret_val.append(&mut stream_write_short(world_dat.size_z).to_vec());
ret_val
}
pub fn spawn_player(
player_id: u8,
name: &String,
pos_x: i16,
pos_y: i16,
pos_z: i16,
yaw: u8,
pitch: u8,
) -> Vec<u8> {
let mut ret_val: Vec<u8> = vec![];
ret_val.push(0x07);
ret_val.push(player_id);
ret_val.append(&mut to_mc_string(name).to_vec());
ret_val.append(&mut stream_write_short(pos_x << 5).to_vec()); // FShort
ret_val.append(&mut stream_write_short(pos_y << 5).to_vec());
ret_val.append(&mut stream_write_short(pos_z << 5).to_vec());
ret_val.push(yaw);
ret_val.push(pitch);
ret_val
}
pub fn despawn_player(player_id: u8) -> Vec<u8> {
[0x0C, player_id].to_vec()
}
pub fn send_chat_message(source_id: u8, mut source_username: String, mut message: String) -> Vec<u8> {
let mut ret_val: Vec<u8> = vec![];
ret_val.push(0x0D);
if source_username.len() != 0 {
source_username.push_str(": ");
}
message.insert_str(0, &source_username);
ret_val.push(source_id);
ret_val.append(&mut to_mc_string(&message).to_vec());
ret_val
}
pub fn set_position_and_orientation(
player_id: u8,
pos_x: i16,
pos_y: i16,
pos_z: i16,
yaw: u8,
pitch: u8,
) -> Vec<u8> {
let mut ret_val: Vec<u8> = vec![];
ret_val.push(0x08);
ret_val.push(player_id);
ret_val.append(&mut stream_write_short(pos_x).to_vec());
ret_val.append(&mut stream_write_short(pos_y).to_vec());
ret_val.append(&mut stream_write_short(pos_z).to_vec());
ret_val.push(yaw);
ret_val.push(pitch);
ret_val
}
pub fn send_level_data(world_arc_clone: &Arc<Mutex<World>>) -> Vec<u8> {
let mut ret_val: Vec<u8> = vec![];
let mut world_dat = world_arc_clone.lock().unwrap().data.clone();
// Big endian fold lmao
world_dat.insert(0, ((world_dat.len() & 0xFF) >> 0) as u8);
world_dat.insert(0, ((world_dat.len() & 0xFF00) >> 8) as u8);
world_dat.insert(0, ((world_dat.len() & 0xFF0000) >> 16) as u8);
world_dat.insert(0, ((world_dat.len() & 0xFF000000) >> 24) as u8);
// TODO: Stream GZIP straight onto the network
let mut world_dat_compressor = GzEncoder::new(Vec::new(), Compression::fast());
let _ = world_dat_compressor.write_all(&world_dat);
let world_dat_gzipped = world_dat_compressor.finish().unwrap();
let number_of_chunks = ((world_dat_gzipped.len() as f32) / 1024.0_f32).ceil() as usize;
let mut current_chunk = 0;
if number_of_chunks != 1 {
while current_chunk + 1 != number_of_chunks {
ret_val.push(0x03);
ret_val.append(&mut stream_write_short(0x400));
let mut chunk_data_buffer = [0u8; 1024];
for i in 0..1024 {
chunk_data_buffer[i] = world_dat_gzipped[current_chunk * 1024 + i];
}
ret_val.append(&mut chunk_data_buffer.to_vec());
let mut percentage = current_chunk / number_of_chunks * 100;
if percentage > 100 {
percentage = 100;
}
ret_val.push(percentage.try_into().unwrap());
current_chunk += 1;
}
}
let remaining_chunk_size = world_dat_gzipped.len() - (current_chunk * 1024);
if remaining_chunk_size > 0 {
ret_val.push(0x03);
ret_val.append(&mut stream_write_short(
remaining_chunk_size.try_into().unwrap(),
));
let mut remaining_data_buffer = [0u8; 1024];
for i in 0..remaining_chunk_size {
remaining_data_buffer[i] = world_dat_gzipped[current_chunk * 1024 + i];
}
ret_val.append(&mut remaining_data_buffer.to_vec());
ret_val.push(100);
}
info!(
"World transmission size: {}KiB",
ret_val.len() as f32 / 1024.0
);
ret_val
}
pub fn bomb_server_details(
stream: &mut TcpStream,
current_player: &Player,
world_arc_clone: &Arc<Mutex<World>>,
) {
let mut compound_data: Vec<u8> = vec![];
compound_data.append(&mut server_identification(current_player.operator));
compound_data.append(&mut init_level());
// info!("Send level data");
compound_data.append(&mut send_level_data(&world_arc_clone)); // Approaching Nirvana - Maw of the beast
compound_data.append(&mut finalize_level(&world_arc_clone));
info!("Spawning player: {}", &current_player.username);
compound_data.append(&mut spawn_player(
SpecialPlayers::SelfPlayer as u8,
&current_player.username,
32,
17,
32,
0,
0,
));
let _ = stream.write(&compound_data);
}

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use std::fs::{self, File};
use std::io::Write;
use std::sync::{Arc, Mutex};
use crate::error::AppError;
#[derive(Debug)]
pub struct World {
pub size_x: i16,
pub size_y: i16,
pub size_z: i16,
pub data: Vec<u8>,
}
impl World {
fn build(size_x: i16, size_y: i16, size_z: i16) -> Vec<u8> {
let mut world_dat: Vec<u8> = Vec::new();
for y in 0..size_y {
for _z in 0..size_z {
for _x in 0..size_x {
if y < 15 {
world_dat.push(3); // Dirt
} else if y == 15 {
world_dat.push(2); // Grass
} else {
world_dat.push(0x00); // Air
}
}
}
}
world_dat
}
pub fn load() -> Result<Self, AppError> {
if fs::metadata("world.wrld").is_ok() {
let mut world: World = World {
size_x: 0,
size_y: 0,
size_z: 0,
data: Vec::new(),
};
let world_data_raw = fs::read("world.wrld")?;
if world_data_raw.len() < 6 {
return Err(AppError::InvalidWorldFile);
}
world.size_x = ((world_data_raw[0] as i16) << 8) + (world_data_raw[1] as i16);
world.size_y = ((world_data_raw[2] as i16) << 8) + (world_data_raw[3] as i16);
world.size_z = ((world_data_raw[4] as i16) << 8) + (world_data_raw[5] as i16);
if world.size_x > 512 || world.size_y > 256 || world.size_z > 512 {
return Err(AppError::InvalidWorldFile);
}
if world_data_raw.len()
!= (world.size_x as i32 * world.size_y as i32 * world.size_z as i32 + 6 as i32)
as usize
{
return Err(AppError::InvalidWorldFile);
}
world.data = world_data_raw[6..].to_vec();
Ok(world)
} else {
Ok(World {
size_x: 64,
size_y: 32,
size_z: 64,
data: World::build(64, 32, 64),
})
}
}
pub fn save(world_arc_clone: Arc<Mutex<World>>) -> std::io::Result<()> {
let mut to_write: Vec<u8> = Vec::new();
{
let mut world_dat = world_arc_clone.lock().unwrap();
to_write.push((world_dat.size_x >> 8) as u8);
to_write.push((world_dat.size_x & 0xFF) as u8);
to_write.push((world_dat.size_y >> 8) as u8);
to_write.push((world_dat.size_y & 0xFF) as u8);
to_write.push((world_dat.size_z >> 8) as u8);
to_write.push((world_dat.size_z & 0xFF) as u8);
to_write.append(&mut world_dat.data);
}
let mut file = File::create("world.wrld")?;
file.write_all(&to_write)
}
}