Run rust fmt
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373
src/main.rs
373
src/main.rs
@ -1,36 +1,37 @@
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use colored::Colorize;
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use flate2::write::GzEncoder;
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use flate2::Compression;
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use std::fs::{self, File};
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use std::io::prelude::*;
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use std::net::{SocketAddr, TcpListener, TcpStream};
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use std::thread::sleep;
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use std::time::{Duration, UNIX_EPOCH};
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use std::time::SystemTime;
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use std::thread;
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use std::sync::{Arc, Mutex};
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use flate2::Compression;
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use flate2::write::GzEncoder;
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use colored::Colorize;
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use std::thread;
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use std::thread::sleep;
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use std::time::SystemTime;
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use std::time::{Duration, UNIX_EPOCH};
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// #[macro_use]
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// extern crate lazy_static;
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impl Default for Player {
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fn default() -> Self {
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Player {
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id: SpecialPlayers::SelfPlayer as u8,
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username: "".to_string(),
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verification_key: [0; 64],
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unused: 0x00,
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position_x: 0,
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position_y: 0,
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position_z: 0,
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yaw: 0,
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pitch: 0,
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operator: false,
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outgoing_data: Vec::new()
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fn default() -> Self {
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Player {
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id: SpecialPlayers::SelfPlayer as u8,
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username: "".to_string(),
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verification_key: [0; 64],
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unused: 0x00,
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position_x: 0,
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position_y: 0,
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position_z: 0,
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yaw: 0,
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pitch: 0,
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operator: false,
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outgoing_data: Vec::new(),
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}
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}
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}
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struct Player { // Struct `Player` is never constructed `#[warn(fuck_you)]` on by default
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struct Player {
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// Struct `Player` is never constructed `#[warn(fuck_you)]` on by default
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pub id: u8,
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pub username: String,
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pub verification_key: [u8; 64],
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@ -41,25 +42,25 @@ struct Player { // Struct `Player` is never constructed `#[warn(fuck_you)]` on b
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pub yaw: u8,
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pub pitch: u8,
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pub operator: bool,
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pub outgoing_data: Vec<u8>
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pub outgoing_data: Vec<u8>,
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}
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enum SpecialPlayers {
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SelfPlayer = 0xFF
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SelfPlayer = 0xFF,
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}
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#[derive(Copy, Clone, PartialEq)]
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enum PlayerStatus {
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Disconnected,
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ConnectedSelf,
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Connected
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Connected,
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}
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struct World {
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pub size_x: i16,
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pub size_y: i16,
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pub size_z: i16,
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pub data: Vec<u8>
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pub data: Vec<u8>,
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}
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fn build_world(size_x: i16, size_y: i16, size_z: i16) -> Vec<u8> {
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@ -88,14 +89,19 @@ const SIZE_Z: i16 = 64;
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// lazy_static!{
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// static ref WORLD: World = World {
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// size_x: SIZE_X,
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// size_y: SIZE_Y,
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// size_z: SIZE_Z,
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// size_x: SIZE_X,
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// size_y: SIZE_Y,
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// size_z: SIZE_Z,
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// data: build_world(SIZE_X, SIZE_Y, SIZE_Z)
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// };
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// }
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fn handle_client(mut stream: TcpStream, client_number: u8, players_arc_clone: Arc<Mutex<[Player; 255]>>, world_arc_clone: Arc<Mutex<World>>) {
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fn handle_client(
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mut stream: TcpStream,
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client_number: u8,
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players_arc_clone: Arc<Mutex<[Player; 255]>>,
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world_arc_clone: Arc<Mutex<World>>,
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) {
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thread::spawn(move || {
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let mut player_statuses = [PlayerStatus::Disconnected; 255];
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let mut immediate_join = [false; 255];
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@ -104,10 +110,10 @@ fn handle_client(mut stream: TcpStream, client_number: u8, players_arc_clone: Ar
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for i in 0..players.len() {
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let current_player = &mut players[i];
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match current_player.id {
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255=> {
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255 => {
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continue;
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}
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_=> {
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_ => {
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player_statuses[i] = PlayerStatus::Connected;
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immediate_join[i] = true;
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//println!("Player {} is immediate join!", i);
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@ -122,13 +128,15 @@ fn handle_client(mut stream: TcpStream, client_number: u8, players_arc_clone: Ar
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let _ = stream.read(&mut buffer);
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match buffer[0] {
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0x00=> {
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0x00 => {
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let mut payload_buffer = [0; 130]; // Byte + String + String + Byte
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let _ = stream.read(&mut payload_buffer);
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if payload_buffer[0] != 7 {
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// Shit pant
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let _ = &mut stream.write(&client_disconnect("Something went wrong (CODE: PACKET_SKIPPED)"));
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let _ = &mut stream.write(&client_disconnect(
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"Something went wrong (CODE: PACKET_SKIPPED)",
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));
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println!("this client is wiggidy wack yo!");
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break;
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}
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@ -137,14 +145,14 @@ fn handle_client(mut stream: TcpStream, client_number: u8, players_arc_clone: Ar
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let mut username = String::new();
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for i in 0..64 {
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username.push(payload_buffer[i+1] as char);
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username.push(payload_buffer[i + 1] as char);
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}
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//println!("Username: {}", username);
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let mut verif_key = [0; 64];
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for i in 0..64 {
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verif_key[i] = payload_buffer[i+65];
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verif_key[i] = payload_buffer[i + 65];
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}
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let mut verif_key_formatted = String::new();
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@ -160,7 +168,7 @@ fn handle_client(mut stream: TcpStream, client_number: u8, players_arc_clone: Ar
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{
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let mut players = players_arc_clone.lock().unwrap();
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let current_player = &mut players[client_number as usize];
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current_player.id = client_number;
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current_player.username = username.trim().to_string();
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current_player.verification_key = verif_key;
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@ -184,19 +192,22 @@ fn handle_client(mut stream: TcpStream, client_number: u8, players_arc_clone: Ar
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players[i].position_y,
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players[i].position_z,
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players[i].yaw,
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players[i].pitch
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players[i].pitch,
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));
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}
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}
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}
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},
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0x05=>{
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}
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0x05 => {
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let mut payload_buffer = [0; 8]; // Short (2) + Short (2) + Short (2) + Byte (1) + Byte (1)
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let _ = stream.read(&mut payload_buffer);
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let position_x = ((payload_buffer[0] as i16) << (8 as i16)) + payload_buffer[1] as i16;
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let position_y = ((payload_buffer[2] as i16) << (8 as i16)) + payload_buffer[3] as i16;
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let position_z = ((payload_buffer[4] as i16) << (8 as i16)) + payload_buffer[5] as i16;
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let position_x =
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((payload_buffer[0] as i16) << (8 as i16)) + payload_buffer[1] as i16;
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let position_y =
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((payload_buffer[2] as i16) << (8 as i16)) + payload_buffer[3] as i16;
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let position_z =
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((payload_buffer[4] as i16) << (8 as i16)) + payload_buffer[5] as i16;
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let mode = payload_buffer[6];
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let mut block_type = payload_buffer[7];
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@ -204,9 +215,14 @@ fn handle_client(mut stream: TcpStream, client_number: u8, players_arc_clone: Ar
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let mut world_dat = world_arc_clone.lock().unwrap();
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// Sanity check (Stop losers from losing)
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if position_x > world_dat.size_x || position_y > world_dat.size_y || position_z > world_dat.size_z {
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if position_x > world_dat.size_x
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|| position_y > world_dat.size_y
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|| position_z > world_dat.size_z
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{
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// Fuck you!
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let _ = &mut stream.write(&client_disconnect("Block position was not within world bounds, naughty boy"));
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let _ = &mut stream.write(&client_disconnect(
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"Block position was not within world bounds, naughty boy",
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));
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break;
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}
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@ -214,8 +230,12 @@ fn handle_client(mut stream: TcpStream, client_number: u8, players_arc_clone: Ar
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block_type = 0x00; // Air
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}
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let world_offset: u32 = position_x as u32 + (position_z as u32 * world_dat.size_x as u32) + (position_y as u32 * world_dat.size_x as u32 * world_dat.size_z as u32);
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world_dat.data[world_offset as usize] = block_type;
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let world_offset: u32 = position_x as u32
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+ (position_z as u32 * world_dat.size_x as u32)
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+ (position_y as u32
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* world_dat.size_x as u32
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* world_dat.size_z as u32);
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world_dat.data[world_offset as usize] = block_type;
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}
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let mut update_block_bytes: Vec<u8> = Vec::new();
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@ -228,13 +248,15 @@ fn handle_client(mut stream: TcpStream, client_number: u8, players_arc_clone: Ar
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let mut players = players_arc_clone.lock().unwrap();
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for i in 0..players.len() {
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if players[i].id != 255 && players[i].id != client_number {
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players[i].outgoing_data.extend_from_slice(&update_block_bytes);
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players[i]
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.outgoing_data
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.extend_from_slice(&update_block_bytes);
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}
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}
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},
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0x08=>{
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}
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0x08 => {
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let mut payload_buffer = [0; 9]; // SByte + FShort (2B) + FShort + FShort +
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// Byte + Byte
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// Byte + Byte
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let _ = stream.read(&mut payload_buffer);
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if payload_buffer[0] != SpecialPlayers::SelfPlayer as u8 {
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@ -244,15 +266,18 @@ fn handle_client(mut stream: TcpStream, client_number: u8, players_arc_clone: Ar
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{
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let mut players = players_arc_clone.lock().unwrap();
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let current_player = &mut players[client_number as usize];
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current_player.position_x = ((payload_buffer[1] as i16) << (8 as i16)) + payload_buffer[2] as i16;
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current_player.position_y = ((payload_buffer[3] as i16) << (8 as i16)) + payload_buffer[4] as i16;
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current_player.position_z = ((payload_buffer[5] as i16) << (8 as i16)) + payload_buffer[6] as i16;
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current_player.position_x =
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((payload_buffer[1] as i16) << (8 as i16)) + payload_buffer[2] as i16;
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current_player.position_y =
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((payload_buffer[3] as i16) << (8 as i16)) + payload_buffer[4] as i16;
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current_player.position_z =
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((payload_buffer[5] as i16) << (8 as i16)) + payload_buffer[6] as i16;
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current_player.yaw = payload_buffer[7];
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current_player.pitch = payload_buffer[8];
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}
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},
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0x0D=>{
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}
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0x0D => {
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let mut payload_buffer = [0; 65]; // Byte + String
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let _ = stream.read(&mut payload_buffer);
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@ -263,77 +288,91 @@ fn handle_client(mut stream: TcpStream, client_number: u8, players_arc_clone: Ar
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let mut message = ['a'; 64];
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for i in 0..64 {
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message[i] = payload_buffer[i+1] as char;
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message[i] = payload_buffer[i + 1] as char;
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}
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let mut players = players_arc_clone.lock().unwrap();
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for i in 0..players.len() {
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if players[i].id != 255 && players[i].id != client_number {
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let sender: u8 = players[client_number as usize].id;
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players[i].outgoing_data.extend_from_slice(&send_chat_message(sender, String::from_iter(message)));
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players[i]
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.outgoing_data
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.extend_from_slice(&send_chat_message(
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sender,
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String::from_iter(message),
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));
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}
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}
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let _ = &mut stream.write(&send_chat_message(SpecialPlayers::SelfPlayer as u8, String::from_iter(message)));
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let _ = &mut stream.write(&send_chat_message(
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SpecialPlayers::SelfPlayer as u8,
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String::from_iter(message),
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));
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println!("{}", String::from_iter(message));
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},
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_=>println!("Packet {} not implemented!", buffer[0]),
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}
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_ => println!("Packet {} not implemented!", buffer[0]),
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}
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let is_kill = &mut stream.write(&ping()); // Ping that MF
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if is_kill.is_err() {
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break;
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}
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let is_kill = &mut stream.write(&ping()); // Ping that MF
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sleep(Duration::from_millis(1000/1000)); // 1000 TPS TODO: Delta time
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{
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let mut players = players_arc_clone.lock().unwrap();
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if players[client_number as usize].outgoing_data.len() > 0 {
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let _ = stream.write(&players[client_number as usize].outgoing_data);
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players[client_number as usize].outgoing_data.clear();
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if is_kill.is_err() {
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break;
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}
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for i in 0..players.len() {
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if players[i].id != 255 {
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if player_statuses[i] == PlayerStatus::Disconnected {
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let _ = stream.write(&spawn_player(
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sleep(Duration::from_millis(1000 / 1000)); // 1000 TPS TODO: Delta time
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{
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let mut players = players_arc_clone.lock().unwrap();
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if players[client_number as usize].outgoing_data.len() > 0 {
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let _ = stream.write(&players[client_number as usize].outgoing_data);
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players[client_number as usize].outgoing_data.clear();
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}
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for i in 0..players.len() {
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if players[i].id != 255 {
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if player_statuses[i] == PlayerStatus::Disconnected {
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let _ = stream.write(&spawn_player(
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players[i].id,
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&players[i].username,
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players[i].position_x,
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players[i].position_y,
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players[i].position_z,
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players[i].yaw,
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players[i].pitch,
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));
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player_statuses[i] = PlayerStatus::Connected;
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let _ = stream.write(&send_chat_message(
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players[i].id,
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format!("{} has joined the game!", &players[i].username),
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));
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}
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} else {
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if player_statuses[i] == PlayerStatus::Connected {
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let _ = stream.write(&despawn_player(i.try_into().unwrap()));
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let _ = stream.write(&send_chat_message(
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i.try_into().unwrap(),
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format!("{} has left the game!", &players[i].username),
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));
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player_statuses[i] = PlayerStatus::Disconnected;
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}
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}
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if player_statuses[i] == PlayerStatus::Connected {
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let _ = stream.write(&set_position_and_orientation(
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players[i].id,
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&players[i].username,
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players[i].position_x,
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players[i].position_y,
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players[i].position_z,
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players[i].yaw,
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players[i].pitch
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players[i].pitch,
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));
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player_statuses[i] = PlayerStatus::Connected;
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let _ = stream.write(&send_chat_message(players[i].id, format!("{} has joined the game!", &players[i].username)));
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}
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} else {
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if player_statuses[i] == PlayerStatus::Connected {
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let _ = stream.write(&despawn_player(i.try_into().unwrap()));
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let _ = stream.write(&send_chat_message(i.try_into().unwrap(), format!("{} has left the game!", &players[i].username)));
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player_statuses[i] = PlayerStatus::Disconnected;
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}
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}
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if player_statuses[i] == PlayerStatus::Connected {
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let _ = stream.write(&set_position_and_orientation(
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players[i].id,
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players[i].position_x,
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players[i].position_y,
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players[i].position_z,
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players[i].yaw,
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players[i].pitch
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));
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}
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}
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}
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}
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{
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{
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let mut players = players_arc_clone.lock().unwrap();
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let current_player = &mut players[client_number as usize];
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current_player.id = SpecialPlayers::SelfPlayer as u8;
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}
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println!("Thread {} is kill!", client_number);
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println!("Thread {} is kill!", client_number);
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});
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}
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@ -383,11 +422,17 @@ fn client_disconnect(text: &str) -> Vec<u8> {
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fn server_identification(is_op: bool) -> Vec<u8> {
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let mut ret_val: Vec<u8> = vec![];
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ret_val.push(0x00);
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let start = SystemTime::now().duration_since(UNIX_EPOCH).unwrap().as_nanos();
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let start = SystemTime::now()
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.duration_since(UNIX_EPOCH)
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.unwrap()
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.as_nanos();
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ret_val.push(0x07);
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let end = SystemTime::now().duration_since(UNIX_EPOCH).unwrap().as_nanos();
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let end = SystemTime::now()
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.duration_since(UNIX_EPOCH)
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.unwrap()
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.as_nanos();
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println!("Single stream write: {}ns", end - start);
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let server_name = "Erm... what the sigma?";
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||||
ret_val.append(&mut to_mc_string(server_name).to_vec());
|
||||
|
||||
@ -424,11 +469,19 @@ fn finalize_level(world_arc_clone: &Arc<Mutex<World>>) -> Vec<u8> {
|
||||
return ret_val;
|
||||
}
|
||||
|
||||
fn spawn_player(player_id: u8, name: &String, pos_x: i16, pos_y: i16, pos_z: i16, yaw: u8, pitch: u8) -> Vec<u8> {
|
||||
fn spawn_player(
|
||||
player_id: u8,
|
||||
name: &String,
|
||||
pos_x: i16,
|
||||
pos_y: i16,
|
||||
pos_z: i16,
|
||||
yaw: u8,
|
||||
pitch: u8,
|
||||
) -> Vec<u8> {
|
||||
let mut ret_val: Vec<u8> = vec![];
|
||||
ret_val.push(0x07);
|
||||
|
||||
ret_val.push(player_id);
|
||||
ret_val.push(player_id);
|
||||
ret_val.append(&mut to_mc_string(name).to_vec());
|
||||
ret_val.append(&mut stream_write_short(pos_x << 5).to_vec()); // FShort
|
||||
ret_val.append(&mut stream_write_short(pos_y << 5).to_vec());
|
||||
@ -462,15 +515,22 @@ fn send_chat_message(source_id: u8, message: String) -> Vec<u8> {
|
||||
// stream.write(&[player_id])?;
|
||||
// stream.write(&[yaw])?;
|
||||
// stream.write(&[pitch])?;
|
||||
//
|
||||
//
|
||||
// Ok(())
|
||||
//}
|
||||
|
||||
fn set_position_and_orientation(player_id: u8, pos_x: i16, pos_y: i16, pos_z: i16, yaw: u8, pitch: u8) -> Vec<u8> {
|
||||
fn set_position_and_orientation(
|
||||
player_id: u8,
|
||||
pos_x: i16,
|
||||
pos_y: i16,
|
||||
pos_z: i16,
|
||||
yaw: u8,
|
||||
pitch: u8,
|
||||
) -> Vec<u8> {
|
||||
let mut ret_val: Vec<u8> = vec![];
|
||||
ret_val.push(0x08);
|
||||
|
||||
ret_val.push(player_id);
|
||||
ret_val.push(player_id);
|
||||
ret_val.append(&mut stream_write_short(pos_x).to_vec());
|
||||
ret_val.append(&mut stream_write_short(pos_y).to_vec());
|
||||
ret_val.append(&mut stream_write_short(pos_z).to_vec());
|
||||
@ -499,7 +559,7 @@ fn send_level_data(world_arc_clone: &Arc<Mutex<World>>) -> Vec<u8> {
|
||||
}
|
||||
let world_dat_gzipped = world_dat_compressor.finish().unwrap();
|
||||
|
||||
let number_of_chunks = ((world_dat_gzipped.len() as f32)/1024.0_f32).ceil() as usize;
|
||||
let number_of_chunks = ((world_dat_gzipped.len() as f32) / 1024.0_f32).ceil() as usize;
|
||||
let mut current_chunk = 0;
|
||||
|
||||
if number_of_chunks != 1 {
|
||||
@ -510,11 +570,11 @@ fn send_level_data(world_arc_clone: &Arc<Mutex<World>>) -> Vec<u8> {
|
||||
|
||||
let mut chunk_data_buffer = [0u8; 1024];
|
||||
for i in 0..1024 {
|
||||
chunk_data_buffer[i] = world_dat_gzipped[current_chunk*1024+i];
|
||||
chunk_data_buffer[i] = world_dat_gzipped[current_chunk * 1024 + i];
|
||||
}
|
||||
ret_val.append(&mut chunk_data_buffer.to_vec());
|
||||
|
||||
let mut percentage = current_chunk/number_of_chunks*100;
|
||||
let mut percentage = current_chunk / number_of_chunks * 100;
|
||||
|
||||
if percentage > 100 {
|
||||
percentage = 100;
|
||||
@ -530,19 +590,24 @@ fn send_level_data(world_arc_clone: &Arc<Mutex<World>>) -> Vec<u8> {
|
||||
|
||||
if remaining_chunk_size > 0 {
|
||||
ret_val.push(0x03);
|
||||
|
||||
ret_val.append(&mut stream_write_short(remaining_chunk_size.try_into().unwrap()));
|
||||
|
||||
ret_val.append(&mut stream_write_short(
|
||||
remaining_chunk_size.try_into().unwrap(),
|
||||
));
|
||||
|
||||
let mut remaining_data_buffer = [0u8; 1024];
|
||||
for i in 0..remaining_chunk_size {
|
||||
remaining_data_buffer[i] = world_dat_gzipped[current_chunk*1024+i];
|
||||
remaining_data_buffer[i] = world_dat_gzipped[current_chunk * 1024 + i];
|
||||
}
|
||||
|
||||
ret_val.append(&mut remaining_data_buffer.to_vec());
|
||||
ret_val.push(100);
|
||||
}
|
||||
|
||||
println!("World transmission size: {}KiB", ret_val.len() as f32 / 1024.0);
|
||||
println!(
|
||||
"World transmission size: {}KiB",
|
||||
ret_val.len() as f32 / 1024.0
|
||||
);
|
||||
return ret_val;
|
||||
}
|
||||
|
||||
@ -565,7 +630,12 @@ fn save_world(world_arc_clone: Arc<Mutex<World>>) -> std::io::Result<()> {
|
||||
|
||||
fn load_world() -> World {
|
||||
if fs::metadata("world.wrld").is_ok() {
|
||||
let mut world: World = World {size_x: 0, size_y: 0, size_z: 0, data: Vec::new()};
|
||||
let mut world: World = World {
|
||||
size_x: 0,
|
||||
size_y: 0,
|
||||
size_z: 0,
|
||||
data: Vec::new(),
|
||||
};
|
||||
let world_data_raw = fs::read("world.wrld").unwrap();
|
||||
if world_data_raw.len() < 6 {
|
||||
println!("INVALID WORLD!");
|
||||
@ -575,8 +645,14 @@ fn load_world() -> World {
|
||||
world.size_y = ((world_data_raw[2] as i16) << 8) + (world_data_raw[3] as i16);
|
||||
world.size_z = ((world_data_raw[4] as i16) << 8) + (world_data_raw[5] as i16);
|
||||
|
||||
if world_data_raw.len() != (world.size_x as i32 * world.size_y as i32 * world.size_z as i32 + 6 as i32) as usize {
|
||||
println!("Expected more bytes in world contents: {} (expected) != {} (actual)", world.size_x * world.size_y * world.size_z + 6, world_data_raw.len());
|
||||
if world_data_raw.len()
|
||||
!= (world.size_x as i32 * world.size_y as i32 * world.size_z as i32 + 6 as i32) as usize
|
||||
{
|
||||
println!(
|
||||
"Expected more bytes in world contents: {} (expected) != {} (actual)",
|
||||
world.size_x * world.size_y * world.size_z + 6,
|
||||
world_data_raw.len()
|
||||
);
|
||||
std::process::exit(1);
|
||||
}
|
||||
|
||||
@ -584,11 +660,20 @@ fn load_world() -> World {
|
||||
|
||||
return world;
|
||||
} else {
|
||||
return World {size_x: SIZE_X, size_y: SIZE_Y, size_z: SIZE_Z, data: build_world(SIZE_X, SIZE_Y, SIZE_Z)};
|
||||
return World {
|
||||
size_x: SIZE_X,
|
||||
size_y: SIZE_Y,
|
||||
size_z: SIZE_Z,
|
||||
data: build_world(SIZE_X, SIZE_Y, SIZE_Z),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
fn bomb_server_details(stream: &mut TcpStream, current_player: &Player, world_arc_clone: &Arc<Mutex<World>>) {
|
||||
fn bomb_server_details(
|
||||
stream: &mut TcpStream,
|
||||
current_player: &Player,
|
||||
world_arc_clone: &Arc<Mutex<World>>,
|
||||
) {
|
||||
let mut compound_data: Vec<u8> = vec![];
|
||||
println!("Server IDENT");
|
||||
compound_data.append(&mut server_identification(current_player.operator));
|
||||
@ -603,7 +688,15 @@ fn bomb_server_details(stream: &mut TcpStream, current_player: &Player, world_ar
|
||||
compound_data.append(&mut finalize_level(&world_arc_clone));
|
||||
|
||||
println!("Spawning player");
|
||||
compound_data.append(&mut spawn_player(SpecialPlayers::SelfPlayer as u8, ¤t_player.username, 32, 17, 32, 0, 0));
|
||||
compound_data.append(&mut spawn_player(
|
||||
SpecialPlayers::SelfPlayer as u8,
|
||||
¤t_player.username,
|
||||
32,
|
||||
17,
|
||||
32,
|
||||
0,
|
||||
0,
|
||||
));
|
||||
|
||||
let _ = stream.write(&compound_data);
|
||||
}
|
||||
@ -617,16 +710,41 @@ fn _create_player_info_window(client_number: u8, players_arc_clone: Arc<Mutex<[P
|
||||
let current_player = &mut players[client_number as usize];
|
||||
|
||||
if current_player.id == 255 && thread_alive == true {
|
||||
println!("[{}{}] {} has disconnected!", "THREAD: ".cyan(), client_number, current_player.username);
|
||||
println!(
|
||||
"[{}{}] {} has disconnected!",
|
||||
"THREAD: ".cyan(),
|
||||
client_number,
|
||||
current_player.username
|
||||
);
|
||||
break;
|
||||
} else {
|
||||
thread_alive = true;
|
||||
}
|
||||
|
||||
println!("[{}{}] id: {}", "THREAD: ".cyan(), client_number, current_player.id);
|
||||
println!("[{}{}] pos_x: {}", "THREAD: ".cyan(), client_number, current_player.position_x >> 5);
|
||||
println!("[{}{}] pos_y: {}", "THREAD: ".cyan(), client_number, current_player.position_y >> 5);
|
||||
println!("[{}{}] pos_z: {}", "THREAD: ".cyan(), client_number, current_player.position_z >> 5);
|
||||
println!(
|
||||
"[{}{}] id: {}",
|
||||
"THREAD: ".cyan(),
|
||||
client_number,
|
||||
current_player.id
|
||||
);
|
||||
println!(
|
||||
"[{}{}] pos_x: {}",
|
||||
"THREAD: ".cyan(),
|
||||
client_number,
|
||||
current_player.position_x >> 5
|
||||
);
|
||||
println!(
|
||||
"[{}{}] pos_y: {}",
|
||||
"THREAD: ".cyan(),
|
||||
client_number,
|
||||
current_player.position_y >> 5
|
||||
);
|
||||
println!(
|
||||
"[{}{}] pos_z: {}",
|
||||
"THREAD: ".cyan(),
|
||||
client_number,
|
||||
current_player.position_z >> 5
|
||||
);
|
||||
}
|
||||
sleep(Duration::from_millis(200));
|
||||
}
|
||||
@ -643,14 +761,15 @@ fn main() -> std::io::Result<()> {
|
||||
let addr = SocketAddr::from(([0, 0, 0, 0], 25565));
|
||||
|
||||
let listener = TcpListener::bind(addr)?;
|
||||
|
||||
let mut thread_number : u8 = 0;
|
||||
|
||||
let mut thread_number: u8 = 0;
|
||||
|
||||
let world_arc_clone_main_thread = Arc::clone(&world_arc);
|
||||
ctrlc::set_handler(move || {
|
||||
let _ = save_world(world_arc_clone_main_thread.clone()); // Fortnite save the world
|
||||
std::process::exit(0);
|
||||
}).expect("Error handling control C, save on exit will not work");
|
||||
})
|
||||
.expect("Error handling control C, save on exit will not work");
|
||||
|
||||
for stream in listener.incoming() {
|
||||
let players_arc_clone = Arc::clone(&players_arc);
|
||||
|
BIN
src/world.wrld.back
Normal file
BIN
src/world.wrld.back
Normal file
Binary file not shown.
12
wrld.hexpat
Normal file
12
wrld.hexpat
Normal file
@ -0,0 +1,12 @@
|
||||
#pragma endian big
|
||||
|
||||
struct Header {
|
||||
u16 size_x ;
|
||||
u16 size_y;
|
||||
u16 size_z;
|
||||
u8 blocks[size_x*size_y*size_z];
|
||||
};
|
||||
|
||||
|
||||
|
||||
Header Data @ 0x00;
|
Loading…
Reference in New Issue
Block a user